Start with the rules of the table
For this guide, the reference model is one standard deck of 52 cards, no jokers and three private cards per player. We explain the traditional terminology for literacy, using imaginary points. This is not a description of a verified Teen Patti Master app mode.
Before a round, establish whether there are wild cards, how aces work in sequences, when a comparison is allowed and what happens on an exact tie. A small change can alter the meaning of a strong hand. A rule screen inside the actual game takes precedence over a generic guide.
“Teen patti”, “3 patti” and “three patti” are common ways readers search for the same broad card-game topic. A product named Teen Patti Master is a separate question: its publisher, features and availability require their own evidence.
The six hand categories
| Strongest first | Meaning | Example |
|---|---|---|
| 1. Trail / trio | Three equal ranks | A♠ A♥ A♦ |
| 2. Pure sequence | A run in one suit | 7♠ 8♠ 9♠ |
| 3. Sequence / run | A run across mixed suits | 7♠ 8♥ 9♦ |
| 4. Colour / flush | Same suit, no run | A♥ J♥ 8♥ |
| 5. Pair | Two equal ranks | K♠ K♦ 4♥ |
| 6. High card | None of the above | A♠ J♥ 8♦ |
Check the category first. A low pair beats an ace-high hand without a pair. A sequence beats a colour in this model, which is a common source of confusion for players familiar with five-card poker.
The illustrated hand rankings explain tie-breaks and the A-2-3 exception in more detail.
Blind, seen, pack, show and sideshow
Blind means a player has not viewed their cards; seen means they have. Traditional games attach different action requirements to these states, but exact limits vary. Looking at cards does not change the cards that were dealt.
Pack means leave the current round. A show compares remaining hands under the table’s end-of-round rule. A sideshow is a separate comparison request permitted in some versions. Who can request it, who can refuse and who leaves after a tie are not universal.
In a points-only teaching exercise, label each player’s state on paper and pause before every action. Ask “is this action allowed?” before asking “is this hand strong?”. This exposes misunderstandings without needing an account or a money game.
A comparison you can work through
Imagine three revealed practice hands: 5♣ 6♣ 7♣, Q♠ Q♥ 2♦ and A♠ J♦ 8♥. The first is a pure sequence, the second a pair and the third high card. The pure sequence wins the comparison. The ace in the third hand cannot overcome the stronger categories.
Now change the first hand to 5♣ 6♥ 8♣. It is no longer a sequence or colour. The pair becomes the best hand. This shows why you should identify all three ranks and all three suits rather than glance at a single card.
For the next step, use the beginner practice walkthrough. Rule references are linked in our editorial policy; app-specific rules remain Safe Download.